Yeah, I know some of you like a clean look when you see your character. The Viper is a light sniper rifle that may not deal as much damage as other sniper rifles but it won't send your power recharge speed into negative numbers.ī. On Insanity, it may not but it causes a lot of damage on enemies. ![]() On lower difficulty levels, it demolishes targets. The Saber packs a lot of punch and is semi-automatic. That being said, the weapons I usually pack are the M-99 Saber assault rifle and the M-97 Viper sniper rifle. I try to stay on the positive end of the spectrum with the power recharge speed. The downside is that it effects the speed of which you can use consecutive powers. With Mass Effect 3, you can carry any weapon. THINGS TO DO BEFORE STARTING A MISSION.Ī. I mean you can still manually save your game but there are points where it preserves the game saving you from having to play through a difficult stretch again.Ģ. The Auto Save feature saves your games at points where you manually can't. This way you can direct your squad's powers against a particular foe.ĭ. This is the usual way to play on any difficulty setting. Manually choose to use a teammate's powers and manually level up. Still, it's is worthwhile to use the Saber even at level seven.Ĭ. So, the M-99 Saber cannot get to level 10 until late in the game since that's when it was recovered. Level 10 is the maximum You'll notice during the second play through, you could only get up to level seven until you picked up the same weapon during the game. On this third play through at Insanity, your weapons can be upgraded to level 10, from the start of the game. After the second play through, you're probably going to be at level sixty in terms of talent points. You also get the amount of Medi-gel that you earned from the previous play through for each mission.īut the playing through gives you other advantages. So you can start out the second play through with the M-99 Saber, i.e. You also get all the weapons, mods and upgrades you've earned from the first play through. The second play through gives you the credits, talent points and powers obtained from the first time going through the game. When you complete Mass Effect 3 once and import that save, you get distinct advantages. Play Mass Effect 3 at least once, preferably twice on Normal before starting Insanity. The Engineer may not be as flashy and fun as say an Adept, but because he's effective against all enemies, he's the best choice.ī. Getting nailed by an Atlas? Freeze his guns. What about those pesky enemy gun turrets? Use this power and turn those gun turrets against your foes. It can hack Geth, even with shields, and turn them into your ally. At the highest upgrade level, it can fire rockets. ![]() ![]() And it can be deployed while your drone is wrecking havoc. This is a power that you should upgrade to the maximum level.īut there's much more. After that target is dead, it will roam the battlefield looking for other enemies. It's like having an additional squad member. You have one of the most useful powers in the game. Incinerate is effective against armor and health.īut there's more. First, you have two powers effective against shielded and armored enemies. It only affects weight and your ability to use Biotic-Tech powers consecutively.Īnd the class you should choose is Engineer. For example, in previous games, an Adept could not use a sniper rifle. Another factor that you must consider is that now you can use any weapon. This is important because you cannot import a prior Mass Effect 3 (that's three) game and change the class. When you import a Mass Effect 2 (that's two) game or start the game without importing one, you are given the choice of selecting a class. THINGS TO DO BEFORE YOU PLAY MASS EFFECT 3 ON THE INSANITY DIFFICULTY SETTING. By doing so, I got the Insanity Achievement and 75 gamer points.ġ. ![]() I did it on the XBOX and I'm pretty sure these tips will probably cross all platforms. I've just finished Mass Effect 3 on the Insanity difficulty setting.
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